Gamera The Super Monster!!!!

Gamera The Super Monster~  1980, Noriaki Yuasa, Japan

Gamera The Super Monster was released in 1980; a full five years after Terror of Mechagodzilla, the final Showa era Godzilla film Toho ever released. Let that sink in; by 1980, EVEN TOHO had given up. Godzilla, for years a big green cash cow, had stopped bringing in enough money to warrant the production of additional films. That’s a pretty clear sign that the kaiju genre needed some time off, and yet, here we are, five full years late to the party with Gamera Part Eight, and it is the single most critically underfunded Gamera outing ever.

“Spare some change?”

Gamera The Super Monster takes the now well worn Daiei tradition of recycling old footage and runs with it to an unforgivable extreme. There is almost no original monster content in the entire film, and no original monsters. It’s basically a clip show, they’ve cannibalized footage from previous Gamera adventures and cobbled together a cheapo monster montage, with some bizarre and crummy original footage sandwiched between sequences in an attempt to hold some kind of narrative together. The story they bring us concerns a little boy (surprise!) with a Gamera fixation (I”m sure the feeling is mutual)  who winds up in the middle of some sort of intergalactic turf war. Unable to combat the nefarious invaders on his own, our kiddo throws in with three alien ladies who occasionally wear spandex superhero outfits, complete with capes, and together they work to foil the attempted conquest of Earth by a hostile alien race, who fly around in a damn Star Destroyer. Yep. A Star Destroyer.

The original effects are worse than terrible, and even the classic monster footage had to have felt positively prehistoric to audiences in 1980. This is, in a lot of ways, the Godzilla’s Revenge of the Gamera franchise, a film which makes no claim to even trying to satisfy an adult audience, instead playing straight to children, and compensating for it’s flimsy narrative with wall to wall monster combat, mostly snatched from pre existing footage- however, where Godzilla’s Revenge was a midseries celebration of ongoing cannon meant to give kids what they really wanted, Gamera The Super Monster is a cut and dry cash in attempt by Daiei and financiers to milk what pennies still remained in Gamera’s dying husk once and for all. Gamera The Super Monster isn’t a sequel, it’s more like a liquidation sale.

That having been said, there are some important concessions that need to be made before tossing this stinker out with yesterday’s ham; we are NOT the target audience for Gamera The Super Monster. This is, first and foremost, a children’s film, and it was a children’s film made for kids who probably couldn’t have just streamed Gamera’s entire catalog off of youtube illegally anytime they wanted. It’s possible that for the children of 1980’s Japan, this movie freaking kicked ass. Gamera The Super Monster plays like a greatest hits album for kids who don’t have easy access to these films in their own right. It’s all the monsters you love, and only the good parts. Then, holding the whole thing together, you get space ladies in capes flying around. Honestly, you could do a lot worse! I actually think in some weird way Gamera The Super Monster is a better kid’s film than Godzilla’s Revenge, it’s so much less bleak and depressing, our lead kid is nowhere near as annoying, and the non-monster sequences are anything but drab. Putting yourself in the shoes of a kid who had little to no access to home video, but who loved Gamera, you can probably see how a matinee showing of Gamera The Super Monster could rock your socks off like a mutha fucker.

So, through the eyes of the adult, we have the most lamentable flop in Gamera’s tragic career. For children, we have a shitty story (But who cares?) a spaceship right out of Star Wars, the MOST monsters ever in a Gamera film, and Japanese space ladies, complete with special powers which require choreographed arm movements to activate, like all Japanese people love. I am bound by honor to grade this film academically, but it’s worth an asterisk in the record books that this piece of garbage might be a masterpiece if you’re under 11 years old.

D

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Gamera VS Zigra!!!!!

Gamera VS Zigra ~ 1971, Noriaki Yuasa, Japan

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Alright! Who’s ready for Gamera Part 7?! Nobody? Why are we even doing this anymore? C’mon you guys, look alive, we got two more Showa era giant turtle movies, and this one is actually pretty good… Sorta… Comparatively… You know what, just try to have a good attitude.

THE PLOT~ It’s been almost two years since a hostile alien race has attempted to invade the Earth, but worry not, because the sea dwelling people of the planet Zigra are here to pick up the slack, as well as to provide Gamera something he can horrendously maim the shit out of, as he is wont to do. It’s the circle of life. Anyway. The Zigra economy must be in trouble, because when their spaceship (Which looks like a crown full of jelly beans) finally lands on Earth, it’s got exactly two occupants, and one is just a brainwashed Earthling who has been made to do Zigra’s bidding. The other is a giant swordfish monster, which seems to be sleeping… This is not really much of an invasion, but hey, they’ve got an Earthquake machine, and they’re pretty good at hypnotizing people. You know what, they’re doing their best. Give them a break.

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Anyway… So, the Zigras show up and kidnap four humans, two of which are our token duo of ethnically diverse preteens, so you know we’ll be spending a lot of time with them later. Then the aliens blast Earth with some heavy duty Earthquakes that really spook everyone, but which don’t really appear to cause much damage. The reason for kidnapping four Earthlings? Well, after Earth gets its shit quaked, our kidnapees are asked verify to the rest of mankind that yes, aliens did this, and yes, they’ll do it again if we don’t cooperate. I guess they thought we’d only believe it if it came from one of our own? These aliens don’t seem to understand that all humans are liars, and this is common knowledge. Anyways, it doesn’t matter, because the kids foil the alien plan and escape just in time for Gamera to show up and destroy the hell out of the alien spaceship, because he knows his role, and he owns it. Without his ship to hide in, our alien swordfish monster is exposed to Earth’s atmosphere, which in turn causes him to grow into an even more giant, Gamera-sized, alien sword fish monster…  because of atmospheric pressure? The science is sound.

tumblr_mj9ljmy4vv1qgckmbo3_1280Our two kaiju briefly throw down, and Gamera somehow winds up paralyzed, at which point he topples over into the ocean upside down like an idiot. REALLY feels familiar, doesn’t it? Probably because we’ve seen this a thousand times before. Gamera has a long legacy of getting his ass kicked early on, which leaves him out of commision for the entire second act of his fucking movies, only to then come back strong in the third act and save the day. Apparently, we must save Gamera before he can save us. Guess how we manage to pull that off this time? If you guessed “children in a submarine,”, then you’re right on the money. This submarine sequence is middle of the road, it’s more entertaining than the one from Gamera Vs. Viras, but less entertaining than the one from Gamera Vs. Jiger. The mini-sub we have winds up crapping out on us, stranding our would be junior heroes in the path of certain doom, but “children in peril” is all you had to say if you wanted to rouse a slumbering Gamera. As if motivated by instinct alone, Gams quickly springs to, and decides to mount a mission to rescue his rescuers, so he can then rescue them again. This part is actually kinda funny, but possibly on accident. Zigra is sleeping for some reason (Why are Daiei’s monsters always sleeping?!) and Gamera kinda sneaks up on him and throws a rock, to make sure his opponent isn’t about to wake up. He doesn’t. Coast is clear. Apparently comfortable with the situation, Gammy then slowly sneaks a little closer to the sub, and reaches for it, drawing back cautiously for fear of somehow waking up his slumbering fish-foe. This sort of feels like a Kaiju equivalent of Indiana Jones trying to swap the idol for a bag of sand in Raiders of the Lost Ark, and I really like it. I love it, in fact. Weird shit like this is when Gamera really shines.

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So, Gambo manages to burgle the bathyscaph, and saves his human pals, but not without having to confront Zigra once more. There’s a pretty decent battle, during which Gamera winds up lodging a boulder on Zigra’s sword snout, thereby compromising his sense of balance and causing him to topple over, immobilized and helpless. This is where things get weird. Gamera hefts a boulder off of the beach and bashes it against Zigras spikes, In effect, playing his beaten foe like a damn xylophone. He apparently really enjoys this, as is evident by the subsequent joyful monster jig that he performs after he wails on Ziggy for a while. Yep! I sorta wonder if spending several hours unconscious with his head submerged in water changed Gamera in some way… I think maybe it’s sort of like what happened with Gary Busey. LIke, yeah… He’s back… But…

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But he’s not so different that he could possibly resist annihilating his foe in a gruesome display of monster violence. Gamera hosts Japan’s biggest ever fish fry and lets Zigra have it with some of his fiery turtle breath, which leaves him d-e-a-d dead. You know, as humble as these Daiei films are, they never let their focus on entertaining children distract them from whats really important; graphic depictions of monster violence. It’s actually one of the most awesome things about Gamera, these films simultaneously became more youth centric, and more gory. It’s clear that Daiei wasn’t afraid to traumatized youngsters, and in fact, likely saw the value in making sure kids weren’t coddled in a universe of puppy dogs and pillow forts. Occasionally, they need to see something they love get mutilated. It’s just good child rearing, and it’s missing from movies nowadays. We’re all weaker and more feeble minded for it.

gamerazigra12529Anyway, this one is actually pretty good, and thank goodness, because the next film in the Gamera franchise is widely known to be a stinker of the harshest, most regrettable magnitude. The preceding two or three films weren’t really home runs, either, so a halfway decent afternoon with Gamera really hits the spot right about now. Truthfully, this was a hard time for just about every film studio in Japan, and their creative output suffered across the board as a result. This movie is certainly a little more humble than what we saw Godzilla doing over in Toho Town around this time, but it isn’t really shittier. It feels like maybe this one last time, Daiei finally caught some traction. Some weird, crappy traction.

If you’re a fan of the Gamera franchise, then by this point you’re aware that kaiju cinema is all about rehashing cliches, and you’re either going to be okay with that, or you’re not. Gamera Vs. Zigra does nothing new, but it is fun, and Gamera’s crumminess remains as endearing as ever. It’s too bad this couldn’t have been his Showa swan song, but very few of us are privileged enough to go out on a high note.

C+

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Gamera Vs Jiger!

Gamera Vs. Jiger ~ 1970, Noriaki Yuasa, Japan

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Worry not, ravenous Kaiju philes, Japan’s second most popular gigantic reptilian monster hero is back after like, several months, with a brand new beast busting blockbuster! Yes, Gamera is back, but does he have moves like Jiger? The answer is no, no he does not- nobody does, because like all of Gamera’s foes, Jiger is nonsense incarnate. This is basically a win, though, because after studying how freaking bizarre Gamera’s rogue gallery has been up to this point, it would be truly jarring to see him on screen with anything that made sense.

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Pictured: Nonsense.

THE PLOT~ The people of Earth are throwing a World Expo (basically a mixture of the World’s Fair and Disney’s Epcot Center) in Japan to celebrate peace and unity for all of mankind. First on their list of preparations? Actively disgracing precious African cultural sites for their own amusement and giving zero fuck’s about it. Peace and unity for the win! You see, there’s this giant, ancient stone monolith embedded in the Earth somewhere in Africa called The Devil’s Whistle. This is one impressive whistle, so the world expo people are like “hey… We kinda want that. That thing is neat.” Next thing you know, they got a horrified African dignitary is in their offices, pleading with them to let the whistle stay where it is. He makes an impassioned, reasonable, case for the whistle staying put, and in actuality, he has basic human decency on his side, and Japan is in the wrong to remove the whistle, which is plain to see. Unfortunately, he’s also black, so Japan doesn’t fucking care. They take the whistle anyway, and wouldn’t you know it, that turns out to be a bad idea. You see, apparently the whistle wasn’t for decoration, it also functioned as a means of imprisoning Jiger, an ancient, weird dinosaur thing. Now that the whistle is gone, Jiger is fucking shit up, and things look bleak for humanity.

tumblr_nopo0kkkyv1qgckmbo1_500Until Gamera shows up. I shouldn’t really have to drag you through the plot here, if you’ve seen one, you’ve kinda seen ’em all, but I’ll sum up the particulars. Apparently, Jiger is vulnerable to sound, and is also a female, so that’s fun. She uses her weird rocket horns to lay her monster eggs inside Gamera’s freaking heart, which basically puts him into a near death, unresponsive state for a large chunk of the film. In hopes of rescuing everybody’s favorite whirling turtle beast, two young boys called Hiroshi and Tommy, hijack a submarine (this feels familiar) and pilot it into the open mouth of the now catatonic Gamera on a mission to reach his heart. When Hiroshi and Tommy discover a baby Jiger living tucked away inside Gamera’s freaking guts, they damn kill it, with a Walky talky. Now THAT is awesome. I wanted walky talkies super bad when I was a kid, and I was totally unaware that they could be used to murder monsters. Walky talkies just keep getting better and better! There’s also a point at which Gamera rams telephone poles into his ear canals to block out the noise of some Anti-Jiger Noise weapons the Japanese cooked up, and I greatly enjoy that, too.

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It’s hard to say if Gamera Vs Jiger is an improvement over the big guy’s last few tumblr_nopsuxyr2n1qgckmbo1_400adventures or not. Gamera Vs. Guiron strayed a little far from the formula and felt scaled down from earlier outings, and Gamera Vs Viras upped the ante on how much it was willing to pander to children while also filling out it’s run time with an inexcusably generous use of recycled footage. Gamera Vs. Jiger doesn’t repeat any of those mistakes, except for some mild child pandering, and it feels much closer to Gamera Vs Gyaos than we’ve seen in some time, so that’s all good. It doesn’t stack up well against the second and third Gamera films when quality is concerned, though. By this point, Gamera felt cheap and uninspired. Gamera Vs Jiger is okay if you’re happy with more of the same, but just don’t expect it to knock your socks off. I hate to say it, but Gamera’s once promising uphill trend was a long forgotten thing by this point in his franchise. He’s just phoning it in.

Worth bringing up, Gamera is well known for his bizarre and suspiciously unconditional love of children…

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…But Tommy and Hiroshi are looking a little old in this one. They’re in the early stages of puberty, and these poor bastards have no idea that they’re just probably just one awkward year away from Gamera suddenly giving zero shits about them. Yeah, you just stole a mini-sub and sailed it into the tusked maw of a radioactive guardian monster to save his life, but he’s “friend to all children,” not “pal to all tweens.” Pretty soon, he’s just gonna stop taking your calls. Go ask Corey Feldman, he’s been there.

C+

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GAMERA VS. GUIRON!!!

Gamera Vs. Guiron – 1969, Noriaka Yuasa, Japan

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By its very nature, the Gamera franchise seems to invite a comparison to the work of his most noteworthy big, green rival, Godzilla. Gamera only exists as an attempt by Daiei to siphon off some of that big lizard money in the first place, and it would be nearly impossible not to at least think of the single most important, influential, and popular giant monster franchise of all time when evaluating a competing super beast, but then, Gamera continues to mirror Godzilla periodically throughout his adventures, as well. Or perhaps they’re both just responding to other ongoing cultural phenomena. Hard to say. In any case, this is Gamera’s fifth film… released in 1969, the same year All Monsters Attack came out, which sucked like crazy. So, damn,,, I guess in terms of 1969 kaiju films, Gamera is the reigning champ. At last!

THE PLOT~ Two mischievous boys (heard that one before) steal away on a mysterious UFO, which then flies them, autopilot style, to it’s mysterious and far away planet. Gamera spots the kids on the way out, and follows them, because little boys are apparently his number one priority. I hope no kids on Earth need Gamera’s help for the next day or two, because he’s way out of his jurisdiction this time, like when Joe Don Baker went to Malta in Final Justice. (Joe Don Baker reference- I can now die happy.)

Anyway, the planet they wind up on is all tubes and nonsense, it sort of looks like what you’d get if Chucky Cheese designed an alien planet. I would, in no way, be surprised if every hour on the hour Guiron wiggled out to play a pizza themed cover version of ‘Dancin’ in the Streets’, but I digress. This Dr. Suess land of moon craters and goof tubes is basically deserted due to an ecological disaster the aliens caused, which, in turn, created a race of Gyaos monsters, who annihilated all life and who still continue to tear shit up hard. Two (TWO) alien women somehow survived the subsequent mass extinction of their species, and they now control a giant monster called Guiron, which they use to protect their dome and tube style future city from the friggin’ Gyaoses. At first they act super cool to our wayward Earth boys, but we soon learn they plan to fucking eat their brains and then conquer Earth, for more delicious brains. Yep!

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So, anyhow, Gamera shows up, him and Guiron throw down, and the day is saved. Our alien chicks are killed, our humans boys are returned to Earth, and the sun sets on yet another monster filled day in 1960’s Japan.

It’s actually a lot better than the preceding Gamera film, but it’s not going to rival Gamera Vs Barugon, or Gamera Vs Gyaos, at this point the reining Gamera champs. Like Gamera Vs Viras, this film is without question very, very youth oriented, “friend to all children” being a title Gamera eagerly accepted years before Godzilla sort of reluctantly gave up his days of menacing and killing people to follow suit with categorically kid-friendly adventures exclusively. Gamera does rip of Big Bad GZ, but there are times when this imitation looks a little more mutual than people would like to admit.

We should also talk about Guiron. I like him… But… Well, there’s just no nice way to say this, his face is a damn sword. Straight up. That’s really the first and last page of the Book of Guiron, his damn face is a sword.

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Ol’ Sword Face, I call him.

Which is kind of cool. Gamera, being a turtle, is, essentially, a shield with limbs and a head, so just as he is inherently defense oriented, Guiron is a weapon with feet, making him outwardly offensive in nature. He also can fire shurikens out of the side of his head, and remains, without question, easily the least weird monster in the entire Daiei Gamera franchise. Also, when he kills things, he will often decapitate his enemies through the power of headbanging, which is extremely metal.

It’s actually quite likely that Guiron is the single most formidable foe Gamera has faced yet. Before this, it would be, without question, Gyaos, but as I mentioned earlier, Guiron kills like, four Gyaoses everyday, that’s like, his afternoon routine. He slices of their wings, crawls up to their imobilized, shgrieking bodies, and then headbangs his sword face into them, first decapitating, and then slicing the rest of the Gyaos into rounded sections like a giant sausage. In the end, Gamera DOES make sure Guiron is super, super dead, but he’s not able to do it on his own, he requires the aid of powerful, explosive rockets to really get the job done. In fact, in this entry, Gamera isn’t much of an able combatant at all, he’s much more adept at turtle gymnastics that the art of ferocious, monster combat. Perhaps this is a symptom of his evolution towards giant, smiling, tusk faced Happy-Meal Toy and away from nightmarish terror of Japan? Seems plausible.

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Pictured: Turtle Gymnastics.

This shits goofy, no question, but Gamera has never managed to avoid being goofy, not in the Showa era, at least. If you like Gamera, you know this, and that shouldn’t slow you down. It’s also commendable (I guess) that Daiei has began to use extra terrestrials for it’s villains, just like Toho did with it’s Godzilla franchise, but has managed to come up with two different stories in order to accommodate them, a feat which Toho was never able to achieve after decades of just copying and pasting the same Alien Invasion script over and over and over.

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The Gamera franchise appears to have peaked with Gamera Vs Gyaos, and what we see with this film is a pretty shallow, straightforward, children’s science fiction movie, with a few giant monsters. These movies are fun enough, if that’s what you’re into, but our big, frumpy turtle guardian is straight up phoning it in about now.

C

 

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THE GREAT YOKAI WAR!

The Great Yokai War– 2005, Takashi Miike, Japan

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And so it came to this…

In 2005, Daiei’s phenomenal Yokai franchise from the 1960’s enjoyed a brief, regrettable resurgence when famed director Takashi Miike decided to bless the Earth with The Great Yokai War. This unfortunate semi-sequel really only checks off on about half of the things that SHOULD be on the checklist for any Yokai film, and instead injects it with more Miike-isms than were desirable, or appropriate. I’m pretty hot and cold on Miike as a director to begin with, but in the case of The Great Yokai War, I’m straight up irritated.

Worth mentioning; this shit is a kid’s movie, but Miike isn’t the sort of bro you let babysit. The Great Yokai War is way, way scarier than your average children’s film, and periodically, it’s more sexually suggestive, as well. For the adults in the audience, I guess this is SORT OF a win, but it doesn’t really go far enough with the spooks or the sex to satisfy the shameful smut-hounds inside all of us, and I’m damn sure not going to let my kids watch this thing; so in the end we have a movie which lingers pointlessly between two polar opposite demographics. Honestly, that’s Miike to a T.

THE PLOT~ When an evil, ancient sorcerer type dude who dresses really nice decides that he wants revenge against both humans, AND the yokai, he does some stupid bullshit that’s super uninteresting and lame. Then, later on, some little kid finds himself wrapped up in a grand, cookie-cutter fantasy adventure, which forces him to battle alongside the Yokai and save the world. Holy shit, man it’s JUST that boring and generic.

UGH.

So… What, if anything, is GOOD in The Great Yokai War…?

Well, it’s does have a ton of monsters in it, which is definitely a non-negotiable requirement for this franchise. Not providing this most bare-bones of requirements would be nothing less than inexcusable, and while Miike is ordinarily quick to disappoint/and/or blatantly defy expectations, I am happy to report that in this case, he does indeed bring the thunder, monster style. Thank heavens.

The monsters also LOOK pretty darn good… Well, the Yokai do, at least. They’re mostly live action, and that’s a straight up blessing. The film also has “bad-guy” monsters in it, which are all CG… They fucking suck so bad, but we’ll cover them in greater detail later.

The Great Yokai War also succeeds pretty admirably at replicating the fun vibe seen in Spook Warfare, we get a real feel of urgency, and the human and yokai worlds are intermixed in a way that feels very similar to what the earlier Daiei films did so well. I’d say Miike passes with flying colors in this arena (imagine that!). He also nails the characterization of most of the central cast (with the exception of the bad guys- again, more to come on this), who feel like real, fully developed personalities, full of flaws and peculiar traits which make them feel relatable. Some of the jokes are even funny, the Yokai are all pokey and selfish, unmotivated to do anything even when oblivion is starring them in the face, and the only way to successfully get them to march off to battle is by misleading them into thinking they’ve been invited to a party. It’s weird, but I almost want to throw Miike a thumbs up in regards to how well this is done… But then I remember Ichi The Killer, and I get pissed off again.

Possibly the best thing the movie does, though, is that it actually has a fairly intelectual thesis statement, which is most unexpected in a shabby-ass kid’s fantasy adventure film. At the heart of it, The Great Yokai War is all about the transition from youth to adulthood, the moment when abandon our naïve, youthful perspective, and instead adopt of a more complex understanding of morality, and our roles in society. This is illustrated adequately in the personal journey of our central character, some Japanese Kid, and also mirrored more casually in the journey society has undertaken as it slowly forgets about the traditions of yesteryear, and becomes more preoccupied with the Internet and getting to work on time. As much as this movie full-on pisses me off, The Great Yokai War is ABOUT something, and credit where credit is due, that’s worth pointing out in any fair critique.

Not that that’s out of the way…

What DOESN’T work….?

The first (and worst) mistake Miike makes is that he takes the film out of the period setting seen in the old Daiei movies, and plops it down shittily into modern times. Damn, that sucks. This change allows Miike to flood our screen with his desired bad guys, who, again, are exempt from every single compliment I’ve paid to this film thus far, and it also sets up the comparison between the evolution of Japanese culture, and the journey to adulthood seen in our central character (some Japanese Kid), but it sucks like nobody’s business and isn’t worth it. It’s lame, lame as hell, this film would immediately jump up a full letter grade AT LEAST if it were set in Japan’s feudal era. It’s just so much more interesting.

Second inexcusable flaw: The CG. ALL of the CG in this film is fucking horrible. It’s just appaling, and really, this is a very common complaint for most any Japanese film in this day and age. It’s actually impossible to look at these characters and not feel a profound distatisfaction with how freaking shitty they all look. It would be enough to ruin the film, if there was even a decent film to ruin, and so I propose a new rule; If you can’t accocmplish your end goal with digital effects that are at least passable, then tough cookies, dude, change your goals. Do NOT launch a project that you can’t realistically pull off and then chuck the dog shit results out into the cinematic community, expecting a pardon. The CG in The Great Yokai War is a hole that would sink any boat; Miike, may God have mercy on your soul, you should have done anything other than this.

THIRD INEXCUSABLE FLAW: The Bad Guys. All of the bad guys in this movie are completely terrible. Firstly, the evil sorcerer dude: his plan is to capture all of the yokai, round them up, and toss them into this miasmic flame he’s got in a furnace (this is actually a yokai as well, oddly enough. It looks like slimy, pink fire.). After that, he tosses garbage in with them, and let’s it all mix together, thereby transforming the yokai into stupid looking steampunk robots that carry out his evil bidding. Re-read that, basically, this guy’s evil scheme is exactly the same thing Dr. Robotnik did back in the Sonic The Hedgehog video games, Sega Genesis era. To be clear, I think that shit was more believable when it was 16 Bit. Also, it had better graphics.

Shitty robots aside, the bad guys are also saddled with those familiar and all too unwelcome anime tropes, which have slowly wormed their way into Japanese live action cinema, and which really are just the worst things ever. His main henchman is easily the most aggravatingly lame character in the entire film, she’s some turncoat Yokai, played by the often obnoxious Chiaki Kuriyama. Sorry, Chiaki, if I hated you in Kill Bill, I’ll probably hate you forever.

If you were wondering who the second lamest character in the film is, it’s probably Sunekosuri, a little fury creature who forms a special friendship with our lead kid early on. Sunekosuri is basically just a B-squad Mogwai that pees a lot. It sucks.

FORTH INEXCUSABLE FLAW: HOLY SHIT, THIS MOVIE IS GENERIC: It doesn’t help that Miike took these neat little movies that were essentially brilliant live action interpetations of Japan’s rich folk lore, and then made a sequel which mashed them into the most generic fantasy storyline ever. The Great Yokai War really feels like it’s less concerned with exploring folklore, and more concerned with being the Japanese Neverending Story. Really, It’s more like The Neverending Story part 5. Probably. I never saw Part 5, but if it exists, I’m sure it sucks, just like The Great Yokai War does.

The last two things I have to say:

1) One of these yokai looks like what you’d get if Mickey Rourke got wasted in a Hawaiin Punch bottling plant and lept into one of the vats.

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2) This kid’s shirt says something about midget racing, I shit you not. What in the hell is going on in Japan!??!

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C-

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YOKAI MONSTERS: ALONG WITH GHOSTS!

Yokai Monsters: Along With Ghosts (AKA Journey With Ghost Along Yokaido Road) ~ 1969, Yoshiyuki Kuroda, Kimiyoshi Yasuda, Japan

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The third entry in Daiei’s fantastically groovy Yokai trilogy rests on the far end of the spectrum from Spook Warfare; this time around we are given practically no insight into the yokai as individual personalities at all, and our narrative remains grounded solidly in the human realm, with our monsters popping in far less frequently than in the previous two films. Oddly enough, that means that we have the best story and the most engrossing characters of the entire trilogy, yet somehow, the movie still hits the finish line dead last insofar as entertainment value is concerned, because, really, Yokai is all about monsters per capita. Seems hardly fair, but thems the breaks, baby.

THE PLOT~ When some shady, gangster samurai intercept the delivery of some incriminating evidence, murder style, they also manage to inadvertently choose sacred ground as their primo ambush spot, thereby agitating the local yokai. The hoary old shrine keeper pleads with them to take the bloodshed elsewhere, but, predictably, he is ignored/murdered. Everything looks good for our samurai douchebags, until, that is, the yokai intervene, and place the evidence in the hands of the shrine keepers adorable grand-daughter. With Granddad dead and gangsters on her tail, our little heroine departs on a life and death quest to reach a nearby town where her deadbeat dad has been hiding out since her friggin’ birth, all the while deftly evading her murderous pursuers. But she is not alone; early in her quest, she meets a kindly young samurai who takes it upon himself to defend her, but of course , that’s easier said than done. Before the shows over, we have a few remarkably spooky altercations with the titular Yokai, as they deliver their traditional apparition-administered vigilante justice all up in the bad guy’s grills. It’s freaking rad, is what I’m saying.

Like all the Yokai films (100 Ghosts especially,) as well as Daiei’s also rad Daimajin, Along With Ghosts is, in fact, a samurai film with a strong paranormal element, but in this particular entry, the dial is cranked much further in the samurai direction than ever before. The spooky bits spice up the picture significantly, but they’re almost an afterthought, with minimal rewrites the movie could be told as a straight samurai flick without any ghost business at all. It also does a lot less filming on sound stages, instead many of our exterior shots have been moved to actual villages, open, sweeping fields, and other natural landscapes. There’s lot more moving camera now, due to our newfound wide-open space, and the end result is a more visually dynamic film. Additionally, the ghosts are no longer the least bit wacky, we don’t see a trace of our jive talkin’ Kappa or goofy Umbrella Ghost, and their replacements are pretty friggin’ terrifying. These hideous spooks are designed and implemented for horror, and horror alone. I do think the film could have benefitted from more time with them, but they’re sure effective as fuck when the picture does roll them out.

As I said before, despite the fact that from an academic perspective this film is actually much better than it’s predecessors, it’s still the least likable entry in the Yokai series, because the strength of these films lie almost exclusively in it’s many diverse monsters. In the case of Yokai, sacrificing a well executed narrative for a couple more ghosts is actually the way to go, as counter-intuitive as that may look on paper. Still, it’s no crisis, being the worst entry in the yokai trilogy remains nothing to sneeze at. All of these movies are rock solid. Along With Ghosts just happens to be the weakest in the bunch.

Or, at least, it was… Until 2005…

A-

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YOKAI MONSTERS: 100 GHOSTS!

Yokai Monsters: 100 Ghosts ~ 1968, Kimiyoshi Yasuda, Japan

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100 Ghosts is the strongest film in what is already a remarkably strong franchise, the Yokai Monsters series, three rad movies which were produced by Japan’s Daiei Studios in the late 1960’s. 100 Ghosts feels like a Japanese book of scary stories masquerading as a costume drama, but each of the individual tales are well integrated into the plot, so in the end it feels like a single, concise narrative, rather than an anthology film, like Creepshow, or Two Evil Eyes. Unlike Spook Warfare, 100 Ghosts keeps its narrative focused on the mortal plane, and dishes out the yokai in more modest doses. This time, the Yokai don’t really feel like characters, and they have no evident personalities. Instead, we see them more as supernatural agents of cosmic retribution; delivering justice to those who break society’s moral code, and this makes them infinitely more frightening than the squabbling, almost humorous depiction we got in Spook Warfare. Really, this movie actually gets pretty damn spooky toward the end, and much like Daimaijin, another Daiei studios film which is thematically similar to 100 Ghosts (And also shares much of the same cast), 100 Ghosts takes it’s time setting the scene before it hits us with a heavy dose of monster. The pay off in this film’s third act is well worth the wait.

THE PLOT~  When a group of thugs rides into a small village in rural Japan and commences to destroy the local shrine, the villagers find themselves understandably confused and distressed. It’s about to get worse, though, because this is just stage one of their shitty plan; and stage two is to follow up the besmirching of this religious site with the abrupt destruction of the local tenement house, a structure which much of our central cast calls home. Apparently his is all legal, too, due to a shady alliance between a local businessman and a super corrupt Lord, who is basically a damn gangster. Once everything is torn down and smashed, the bad guys are going to open up a cheap brothel and basically ruin everybody’s lives, so naturally our main characters wanna put the kybosh on this evil scheme like, ASAP. Along with the help of a wandering samurai, the villagers hatch a plot to save the day.

I know what you’re thinking… When you look at it, this sounds like the plot to the most generic 80’s teen movie of all time. It’s basically Breakin’ 2: Electric Boogaloo, only in Japan, with monsters. “Hey, gang, we gotta stop the evil billionaire from tearing down our rec-center and opening a strip mall! Let’s organize a concert to raise community awareness!” Yeah, pretty much that’s the exact plot of 100 Ghosts, but you don’t really  notice that when you watch it, because this movie is awesome as hell, and also a lot of people die. Plus, in 100 Ghosts, our human characters aren’t even able to pull it off anyway, and the real solution ends up having nothing to do with them. Instead, it’s the yokai that save the day. Allow me to explain:

Having smashed the shrine to smithereens, our two bad guys decide to prematurely celebrate how awesome it is to be a big shit head with a night of recreational ghoul summoning. Sounds reasonable. They do so in the format of a rad party game called ‘The 100 Spirits ritual,’ which seems to be something like a group-friendly version of “Bloody Mary.” In order to conduct the 100 Spirits ritual, you must first gather a group of your friends and neighbors around a story teller, who then recites a series of cautionary ghost stories, which have all been handed down over the course of many centuries, or maybe just made up on the spot, depending on the credibility of the dude you hire. At the end of each story, a candle is lit (Or put out, I can’t remember. Don’t conduct this ritual at home.) Once all of the night’s stories have been told, and all the candles are lit, it is crucial that the storyteller conduct a “Curse elimination ritual“, because apparently just hearing these forbidden tales is enough to curse the shit out of you. Sounds like a pretty important part of the exchange to me, I would definitely want to take the extra time for the Curse Elimination Ritual, but our bad guys opt out. Having just sat through, like, 100 cautionary tales, they immediately prove that no amount of second-hand information is enough to teach them anything. Instead, they kick the story teller out, telling him not to let their sliding, paper door thing smack him in the side of the ass on the way out, and go on to chuckle turdishly about how ghosts are for losers and how neither of them are about to die terribly. Predictably, after this, the bad guys get the hell haunted out of them something fierce, which is super great to watch.

Like all of the Yokai movies, 100 Ghosts features a vast menagerie of ethereal Japanese bozo monsters, but none of them particularly hog the spotlight, except, of course, for the Umbrella Monster, which, just the very name of this thing is enough to raise an eyebrow. In all fairness, according to Yokai Attack; a nifty little book written by Hiroko Yoda (presumably of no relation to Jedi Master Yoda) and Matt Alt, the Umbrella Monster’s true name is Kara-Kasa, but holy shit, dude, who cares? Check this friggin’ thing out:

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‘What’ indeed!

Pretty much, this particular monster doesn’t do a whole hell of a lot. It likes to sneak up and lick people, and it looks like the deranged little brother of that sexy lamp from A Christmas Story.

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See the resemblance? Yokai are weird sometimes… Usually, even.

Like all of the Yokai films, even for the lousy ass one that Takashi Miike made in 2005, the greatest strength of 100 Ghosts is in just how many awesome, and unique, Japanese bogey men and women are crammed into the film’s brisk 90 minute run time, as well as the impeccable work by the art department in putting all of them together. Besides all the wonderful monsters, the set and costume design throughout the picture are also impeccable, and I’d say that 100 Ghosts really is Daiei at it’s best. All three Yokai films are legit gems, which remain puzzlingly under-appreciated stateside, and 100 Ghosts is easily the raddest of the batch. Go seek it out!

A+

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YOKAI MONSTERS: SPOOK WARFARE!!!

Yokai Monsters: Spook Warfare (AKA Big Monster War)- 1968, Yoshiyuki Kuroda, Japan

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Possibly the coolest thing Daiei studios ever did was it’s Yokai Monsters trilogy, three impeccably awesome monster flicks which highlighted a group of wildly diverse and creative Japanese folks spirits, from within the format of a period costume drama. These films are satisfying, fun, effective, and they feature peerless Showa era art direction, as well as Suitomation work which far exceeded the craftsmanship seen in better known Daiei franchises, such as the Gamera or Daimajin films. Seriously, these movies are inexcusably under-appreciated outside of Japan, and if I do one thing in my life which is both effective AND NOT blatantly immoral, let it be that I spread awareness of rad shit to people who don’t care. Yokai Monsters– if you’re reading this, it’s too late, I have already won.

“But just what in the hell is a yokai?” You ask, your Caucasian features twisted into a confused, pained mask of fair skinned befuddlement. Well, good friends, don’t be embarrassed, it’s not out of line for we non-Japanese folks to have no clue just what in the fuck a Yokai is, but there’s good news: I’m here to help you.

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You see, ‘Yokai’ is, from what I can tell, sort of an umbrella term, under which a general class of Japanese spirits, ghosts, and bogeymen are grouped. They’re similar to the Western concept of a ghost in its quasi intangible, immortal nature, but yokai aren’t necessarily the spirits of deceased human beings. There’s an incredible amount of diversity in the yokai community, one of these dudes appears to be nothing more than a long strip of sentient paper which flys around through the air. Another is an umbrella with one eye that likes to lick people. It’s kinda just a big, spooky, ghoul grab bag that contains an endless aray of total weirdos, but as freaky as these critters are, they’re also damn neat, and an absolute motion picture gold mine. All three of the Yokai films feature a wide range of these spirits, and that alone makes them a must-see  for fans of Japanese horror cinema.

THE PLOT~ When a terrible, Ancient, Babylonian Demon called ‘Daimon’ is accidently freed by foolish grave robbers, it flies across the globe and settles in Fuedal Japan, for no reason. Daimon, eager to get back into the swing of evil bullshit, kills and impersonates a local Lord, and in so doing, evicts Kappa, a water dwelling Yokai which had lived on the Lord’s property, presumably forever. Kappa is pissed, and he goes to tell all the other Yokai that some big, gnarly, foreign spirit is busting up shit in Japan, and he needs their help to make it right. Initially, all the other Apparations call bullshit on Kappa’s story, because he’s sort of like the Dave Chappelle of the Yokai kingdom, but they eventually come around and agree to help him. In the end, all the yokai are gathered for a massive conflict between the indigenous spirits of Japan, and this monstrous intruder, who just can’t play nice.

yokai06Also, sometimes the Yokai use profanity, and we all know that’s awesome.

The subtext should be pretty clear; this is a Nationalist, Japanese, knee-jerk reaction against foriegners, the outside world, and Western Influence. It’s also very possible that it’s specifically a religious statement, that is to say, Spook Warfare could be read as a Shinto-Centric denouncement of Christianity, an imported religion which had begun to gain popularity throughout Japan. Daimon is a Babylonian demon, but we may have just swapped one Middle-Eastern faith for another, making him a thinly veiled stand-in for Christianity all the same. His behavior and characteristics are also very much in line with the traditional European vampire, and at the end of the film, he is chased off by figures which are forever associated with an indigenous religion of Japan, so the argument that this is a big “You’re not welcome” sign pointed right in the face of people who straight up dig Jesus feels pretty sound. At one point, Daimon even goes after the children, and that’s when the Yokai REALLY get pissed. This is essentially the Yokai film equivalent of finding out that a missionary gave a pocket Bible to your ten year old, so now you’re losing your shit because Richard Dawkins is your god and you don’t want any of that stuff in your house.

That having been said, it’s not really as over the top as it sounds, and it’s hardly just cause for rounding up the neighbors and burning copies of Spook Warfare in the center of your cul-de-sac. This is just a little bit of Nihonen Xenophobia, and that’s a perfectly natural reaction for a culture to have when it perceives its natural identity to be challenged. Cut Japan a break on this one, and hopefully, they’d do the same for you. You’d be missing out on a great film otherwise.

Yokai Monsters: Spook Warfare is great. All three of these films really straddle the line between monster movie and ghost story, they’re fun, imaginative, and feature some of the best costume, set, and prop design ever to come out of the Showa era. I couldn’t recommend them more.

A

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THE GUYVER!

The Guyver ~ 1991, Screaming Mad George, Steve Wang, USA, Japan

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The Guyver is a real roller coaster. When you first hear about it, you like “An America adaptation of a Japanese Ultraman style superhero? That sounds like it’s going to suck really, really aggressively.” But then you find out it has Jeffery Combs in it, and you’re like “Oh… Okay. That’s kinda cool.” Next, at five minutes into the film, you’re thinking “Whoa, this is awesome! How is this movie not huge?” But then, as the credits roll, you think “Oh. That’s why.” After that, you’re just really sad.

As you’ve no doubt guessed, The Guyver starts strong- really strong. Right away the movie does its best to win you over by putting its very best attribute front and center- that being film’s numerous and remarkable creature effects. Suitomation, animatronics, makeup effects, holy smokes, you guys, The Guyver does all of this, and it does it WELL. Rad monsters abound, and these are the sort of practical effects that Hollywood realy doesn’t want you to know are even possible. Too bad, Hollywood, The Guyver spilled the beans. We now know that not every movie has to be Mark Wahlberg standing in front of a green screen for three hours, you’re more than capable of making physical effects that actually look awesome, you just don’t want to, and I’m sick of your bullshit. Go to hell, and take your lowsy CG with you.

But I digress.

Although The Guyver goes off with a bang, it has absolutely no stamina, like a long distance runner that hauls ass at top speed for four minutes, topples over sideways, and never even comes within eyeshot of the finish line. One gets the feeling that directors Screaming Mad George and Steve Wang (Wait, really?) knew things weren’t quite panning out, and so from early on we see them attempting to compensate… With humor. The Guyver becomes progressively zanier as it lags on, but its exhaustingly short on legitimate comedy, and shitty jokes are a real ineffective consolation prize when you’re watching a film that should, by any and all logic, be epic as hell. And The Guyver is NOT epic. Films like this needs a big third act, something that would take place on a space ship, or hopping across rooftops trying to repel an alien invasion, Avengers style- what we get instead is a made-for-TV budgeted costume drama where the bulk of the action takes place in one of two abandoned warehouses, or in a secret, underground laboratory which looks very similar to an abandoned warehouse with a  few computers scattered around. Your eyes will try to call in sick twenty minutes into this virtual snoozestraveganza of bland locations and disinteresting bullshit, and you won’t hold it against them. The Guyver gives us everything it has in the first ten minutes, and after that, it flounders about wildly.

It does have a virtual Sega Dreamcast of beloved genre actors, however, which helps. In addition to the aforementioned Jeffrey “Herbert West” Combs, here playing a scientist called “Dr. East” (cute), we also have Mark Hamill (who is NOT the lead), Michael Berryman, David Gale, and, most importantly, Jimmy Walker, of Good Times fame. Walker plays a character called Striker, who is, more or less, the comic relief, which means that he a shit load of screen time. At one point, in an example of truly desperate and shameless pandering, Striker busts out Walker’s classic sitcom catch phrase, “Dyno-mite,” which is really sad. It’s worth mentioning that the Striker character periodically raps (horribly), and also transforms into a monster which looks something like what you’d get if you fed Jar Jar after midnight.

jar jarYeah… That’s him on the right… I’m not proud of myself for gathering this screen shot, by the way.

Other than the effects, and the wealth of familiar faces, absolutely nothing in The Guyver shines. The music is obnoxious, the characters are lame, and the actual lead actor is one of the blandest humans I’ve ever had the displeasure of knowing. In addition, the editing is actually kind of obnoxious, this is the first film in recorded history which has somehow engineered a transition effect even more objectionable than the oft reviled Star Wipe. I’d say the film is worth watching for that alone, and you’ll know it when you see it. Afterwards, however, slide this puppy back in the Netflix envelope from whence it came and part ways with it forever, as this is a classic cinematic wasted opportunity that you don’t need to sit through.

D+

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